Why might developers prefer JSON for data storage over PlayerPrefs?

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Developers might prefer JSON for data storage because it can handle more complex data types. JSON (JavaScript Object Notation) is a lightweight data interchange format that is capable of representing structured data in a way that is easy to read and write for both humans and machines. It supports a variety of data types, including objects, arrays, strings, numbers, booleans, and null values. This flexibility allows developers to create nested structures and complex data representations, which can be crucial in more intricate applications or games.

In contrast, PlayerPrefs in Unity is primarily designed for storing simple data types such as integers, floats, and strings. It is not suitable for storing more intricate structures or larger sets of data. While PlayerPrefs is convenient for saving user preferences or settings, it lacks the capability to manage the complexity that JSON can easily handle, making JSON a superior choice when dealing with more elaborate data requirements.

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