Which Unity Editor window shows a list of draw calls and allows frame-by-frame analysis?

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The Frame Debugger is designed specifically for analyzing the rendering process in Unity. It enables developers to examine draw calls and see how each one affects the scene visually. The tool breaks down the graphics rendering step by step, allowing for a detailed frame-by-frame analysis. This is particularly useful for optimizing performance, as developers can identify which draw calls are taking the most time and make adjustments accordingly.

In contrast, while the Profiler provides invaluable performance insights across a range of metrics, it does not focus exclusively on the rendering process or draw calls in the same detailed manner as the Frame Debugger. The Hierarchy window primarily displays the scene's GameObjects and their relationships but does not provide any performance analysis related to rendering. Similarly, the Scene View offers a visual representation of the scene, but does not include the same level of debugging capabilities for draw calls. These distinctions highlight why the Frame Debugger is the correct choice for analyzing draw calls frame by frame in Unity.

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