Which property should be used in the Network Discovery component to limit connection attempts in a PC LAN game?

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The correct property to use in the Network Discovery component to limit connection attempts in a PC LAN game is the Broadcast Key. This key is essential because it helps identify and manage the specific network operations related to discovery processes within a local area network (LAN). By using the Broadcast Key, developers can control which clients are attempting to discover and connect to the server, thereby effectively managing connection attempts.

Using this key allows for a more organized network environment, ensuring that only clients with the correct key can engage in the connection process. This can help prevent unauthorized access and minimize connection noise in a busy network, enhancing overall performance.

The other properties serve different purposes. Connection Timeout specifies how long to wait for a response before giving up, but it does not regulate how many attempts can be made. Max Connections sets a limit on the number of clients that can connect to the server at the same time, which is more about managing resource allocation rather than controlling connection attempts during discovery. Network Type determines the nature of the network (such as LAN, WAN, etc.) but is not used for limiting connection attempts.

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