Which property is essential for controlling the speed of animations in Unity?

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The timeScale property is a crucial factor for controlling the overall speed of animations in Unity because it affects the entire game's time progression. By adjusting timeScale, you can speed up or slow down the animations, as it scales the speed at which time passes within the game. When timeScale is set to a value greater than 1, everything in the game will run faster, including animations, physics simulations, and other time-dependent processes. Conversely, a value less than 1 will slow down these elements, creating a kind of slow-motion effect.

This property allows developers to create dynamic situations, like pausing the game or implementing time-based effects, by simply modifying the timeScale instead of adjusting each animation's speed individually. In contrast, other options like animationSpeed, playSpeed, and frameRate either do not exist as standard Unity properties or do not universally control the overall speed of all animations within the game engine. Therefore, timeScale stands out as the fundamental property used across Unity for such controls.

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