Which NavMesh agent property helps simulate cautious behavior in an attacker that runs away but returns slowly?

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The property that helps simulate cautious behavior in an attacker that runs away but returns slowly is the Stopping Distance. This property defines how close the NavMesh agent can get to its target before it stops moving. By adjusting the stopping distance, you can create a scenario where the agent does not instantly reach its target but rather maintains a distance that reflects a careful or cautious approach.

For an attacker that flees from a player or an obstacle, a larger stopping distance can make the agent appear more wary as it will not dash directly at the player or back to its original position, instead maintaining a buffer. This creates the illusion that the agent is evaluating the situation before committing to an action, enhancing its running-away behavior. When returning, the agent can slowly close in on the target instead of rushing back, which fits the desired cautious behavior.

The other properties, while important for different aspects of agent behavior, do not directly correspond to simulating this particular cautious approach. For instance, agent radius affects the physical space the agent occupies and can influence movement dynamics during navigation, while acceleration relates to how quickly the agent can change its speed. Pathfinding accuracy pertains to how effectively the agent navigates through the environment without colliding with obstacles. However, none of these properties

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