Which method would help create an "Arcade" feel for controls in a top-down shooter by snapping into position?

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The method that aids in creating an "Arcade" feel for controls in a top-down shooter by snapping into position is GetAxisRaw. This method retrieves the value of the virtual axis directly, providing instantaneous responses without any smoothing. In arcade-style games, players typically expect precise and immediate control over their character's movement, which translates to a more responsive and engaging gameplay experience.

Using GetAxisRaw allows for a more direct manipulation of character movement, as it captures input values in a way that is unaffected by the smoothing that might be applied to the other methods. The absence of smoothing means that the character will snap sharply to the intended direction, making it easier for players to perform quick turns and movements that are typical in arcade games.

While other methods like GetAxis also capture input, they do so with some level of smoothing, which can detract from the immediacy and accuracy that an arcade game requires. This difference is crucial for ensuring that players feel in complete control, enhancing their overall experience and engagement in the game.

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