Which folder can be ignored using the .collabignore file in Unity's Collaborate?

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The .collabignore file is used to specify certain folders or files that Unity Collaborate should skip when syncing content. This is particularly useful for excluding directories that might contain files not relevant to the collaborative development process, such as temporary files, logs, or other items that should not be shared among team members.

The "Editor" folder in a Unity project usually contains scripts and assets related only to the Unity Editor, such as editor extensions or tools. These files are often specific to individual developers' setups or for editor-specific functionality and are not necessary for the core gameplay experience or the builds of the project. Therefore, it is typically safe to exclude the "Editor" folder from collaboration, allowing team members to focus on the essential content that impacts gameplay or project functionality.

In contrast, folders like "Scripts," "Assets," and "Plugins" often contain vital components of the game. Ignoring these folders could result in missing essential code, game assets, or third-party libraries that are necessary for the project to function correctly when shared among collaborators.

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