Which command is used to get a reference to all Tomato scripts, including inactive ones?

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The command that retrieves all instances of the Tomato scripts, including those that are inactive, is indeed the option that enables searching in children objects as well. Specifically, using GetComponentsInChildren with the second parameter set to true ensures that it searches through all child GameObjects of the object from which it is called, as well as any inactive ones. By allowing for inactive objects to be included, this method ensures that any Tomato scripts attached throughout the hierarchy are captured, regardless of whether the GameObjects are active in the current scene.

The critical aspect of this command lies in its ability to traverse through child objects and retrieve components, making it highly effective when you want a comprehensive list that encompasses all related instances, including those not currently active in the scene. This is particularly useful in scenarios where you need to manage or reference all related scripts regardless of their active state.

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