Which aspect of the BoostEffect does not influence player interaction within the game?

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The aspect of the BoostEffect that does not influence player interaction within the game is the particle duration. This component primarily controls how long visual effects, such as particle systems, remain active before disappearing. While particle effects can enhance the visual experience or provide feedback to players, the duration of these particles does not directly affect the mechanics of player interaction or gameplay itself.

In contrast, the other options directly relate to how game entities interact within a multiplayer environment. The Network Identity component helps in uniquely identifying networked objects, allowing players to recognize and interact with them effectively. The Network Transform component ensures that the position and movement of an object are synchronized across all clients, which is essential for consistent player interactions. The spawn location determines where in the game world a player or object appears, impacting how players navigate and engage with their environment. Thus, while the duration of a particle effect is important for aesthetics, it does not play a role in gameplay mechanics or player interaction.

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