What Unity method is used to prevent a game object from being destroyed when loading a new scene?

Prepare for the Unity Certified Programmer Test with flashcards and multiple choice questions. Each question includes hints and detailed explanations to help you understand intricate programming scenarios. Enhance your skills and get ready to ace the exam!

The method used to prevent a game object from being destroyed when a new scene is loaded in Unity is DontDestroyOnLoad(). This function allows you to mark a game object so that it will persist across scene changes, which is particularly useful for objects like player characters, game managers, or audio sources that need to retain their state or settings as the game transitions between different levels or scenes.

When you call DontDestroyOnLoad() on a specific game object, Unity ensures that the object will not be destroyed when loading a new scene. This allows you to maintain continuity within the game's experience, as the object remains available and functional throughout gameplay. The ability to manage persistent objects is essential for creating a seamless gaming experience, where certain functionalities need to carry over from one scene to another without interruption.

Other options may sound plausible but are not actual methods provided by Unity for this specific purpose. Keeping this in mind highlights the importance of understanding Unity's API and choosing the appropriate methods for managing game object lifecycles, especially during scene transitions.

Subscribe

Get the latest from Examzify

You can unsubscribe at any time. Read our privacy policy