What Unity component can be used to facilitate interactions through visual scripting?

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The Event System component in Unity is essential for managing interactions within a user interface and handling input events. This component operates by recognizing various types of input from users, such as mouse clicks or keyboard inputs, and it plays a crucial role in enabling visual scripting interactions.

In visual scripting, you can use the Event System to respond to player interactions. For instance, you can create nodes that trigger specific actions in response to input events like button clicks. This allows developers to design interactive elements within the game without writing traditional code, leaning fully into a visual approach.

The Animator component primarily focuses on handling animations and transitions for characters or objects, rather than managing user input or interactions. NavMesh Agent is used for navigating and pathfinding AI entities, while Rigidbody is primarily for handling physics interactions and does not deal with user input events directly. Therefore, the Event System is the most suitable component for facilitating interactions through visual scripting in Unity.

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