What UI component is typically used to display an image retrieved from the internet?

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The Raw Image component is specifically designed for displaying images, particularly when working with images that are retrieved from the internet or loaded dynamically during runtime. Unlike the standard Image component, which is more suited for UI elements that are part of Unity's UI system, the Raw Image allows for a more direct display of textures, including those obtained through web requests.

When you retrieve images from the internet, you typically get them as texture data, and the Raw Image component can represent this data accurately without any additional processing for UI rendering, which makes it ideal for such use cases. It can display textures at their full resolution and is often used when you need to display images that aren't already part of your game's asset bundle or when you want to show images formatted in a way that doesn't require the additional overhead that the Image component might impose.

In contrast, the Image component is often geared towards sprites and vector graphics, which are already optimized for UI, while the Sprite Renderer is primarily used for 2D game objects rather than UI purposes. Texture2D is a class used for holding image data but does not directly provide a way to display that texture in the UI on its own.

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