What type of values can be fetched from Unity's Remote Settings for statistics?

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The ability to fetch values from Unity's Remote Settings particularly pertains to string data types. Remote Settings is a feature that allows developers to manage and alter settings for their games remotely without the need for updates. This flexibility is crucial for fine-tuning gameplay and adjusting parameters in real-time based on player behavior or other metrics.

Strings are often used in Remote Settings because they can represent a wide variety of data forms, including configuration settings, identifiers, and messages. When a game is live, developers can push new settings as string values, which could then be parsed into other types if needed, but the original values fetched are string types.

Integers and floats can be utilized in programming, but they typically come into play after strings are parsed or transformed within the code. Lists, which would imply a more complex data structure, are not directly supported as a type that can be fetched from Remote Settings, as the system primarily handles single, key-value pairs of string data.

In summary, strings are the primary data type fetched from Unity's Remote Settings, allowing for versatile usage in various contexts within the game development process.

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