What should be done to ensure animations play smoothly when a player resumes a game after pausing?

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Using the Time Update Method set to DSP (Digital Signal Processing) is essential for ensuring animations play smoothly when a player resumes a game after pausing. This method helps to maintain synchronization between the game's animation frames and the audio playback, leading to a smoother experience for the player.

When the Time Update Method is set to DSP, the game's timing is linked to the audio system's clock, which allows animations to update consistently, regardless of frame rate fluctuations or delays that can occur during a pause. Thus, when a player resumes the game, the animations will continue seamlessly from where they left off, without any noticeable jump or lag.

In contrast, resetting all animations to their starting point interrupts the flow of the game, potentially disorienting the player. Disabling audio during a pause might help reduce distraction, but it does not directly correlate with the smoothness of animation resumption. Skipping the first frame after resuming is likely to cause jarring transitions and can break immersion, making the gameplay experience feel unpolished. Hence, utilizing the DSP Time Update Method effectively addresses the need for a cohesive and fluid animation playback upon resumption.

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