What setting should be changed in the NavMesh agent to ensure a character animates correctly while jumping between rooftops?

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To ensure a character animates correctly while jumping between rooftops, the appropriate action is to uncheck Auto Traverse OffMesh Link. This setting controls how the NavMesh agent moves between points in the navigation mesh, especially when traversing that isn't a direct path on the NavMesh, like jumping between rooftops. When Auto Traverse OffMesh Link is enabled, the agent will automatically handle off-mesh links without providing control over the animation state or jumping mechanics, potentially leading to issues with the desired jump animation not being played correctly.

By unchecking this option, you allow for manual control over the animation and behavior when the agent encounters an OffMesh Link, enabling the developer to integrate custom animations for jumping and ensure they trigger correctly. As a result, this approach leads to more coherent and visually appealing gameplay experienced by the user when the character transitions between rooftops. In this case, managing the transition manually is crucial for maintaining the integrity of animations during the jump.

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