What property value in an enemy's Animator component may prevent it from being affected by time changes?

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The property value that can prevent an enemy's Animator component from being affected by time changes is the Update Mode set to Unscaled Time. When the Update Mode is configured to Unscaled Time, it allows the animation to progress based on the unscaled time, meaning it does not depend on the game’s time scale settings. This is particularly useful in scenarios where you want animations to play consistently regardless of the game's speed or if time has been paused. By using Unscaled Time, you ensure that animations continue to operate at the same rate, independently of any modifications to the overall game time, such as when the game is temporarily paused or slowed down for specific gameplay mechanics.

In contrast, the other options either relate to different aspects of functionality within Unity or do not directly influence the Animator's response to time changes as intended.

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