What is the target level of motion for photon latency to convince players they are in another place in VR?

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The target level of motion for photon latency to effectively convince players they are in another place in Virtual Reality (VR) is around 20 milliseconds. This threshold is particularly crucial because any latency above this level can lead to a disconnect between the player's movements and the on-screen representation, potentially resulting in a disorienting or uncomfortable experience. In VR, maintaining a fluid and immediate response to user input is essential for immersion, so the technology strives to minimize latency as much as possible.

Twenty milliseconds is considered an optimal balance where most users can perceive an immediate reaction to their actions without significant lag, thus enhancing the sense of presence in the virtual environment. This latency threshold helps ensure that visual feedback aligns closely with the user's physical movements, creating a convincing illusion of being present in a different location within the VR space.

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