What is the safest and easiest way to give a designer access to change the parameters of game character scripting?

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The safest and easiest way to give a designer access to change the parameters of game character scripting is to save the data in a ScriptableObject. ScriptableObjects provide a user-friendly way to create, store, and manage game data independently of game instances.

By using a ScriptableObject, designers can modify parameter values directly in the Unity Inspector, making it accessible and non-technical. This approach allows for easy adjustments without the need for diving into code or repeatedly recompiling and deploying scripts. It also helps keep the game’s data organized and modular, separating data from behavior, which leads to cleaner overall architecture in the project.

Additionally, ScriptableObjects promote better performance by allowing the data to be easily reused across different scenes and objects, eliminating the need for redundant copies of similar data. This is particularly useful in a collaborative environment where designers may need to iterate on parameters frequently without affecting the underlying codebase, enhancing both workflow and productivity.

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