What is the recommended order for setting animation layers for a character that can shoot and lean?

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The recommended order for setting animation layers for a character that can shoot and lean prioritizes the foundational elements of the character's movement and actions within the game environment. By using Base Movement as the first layer, you ensure that the core locomotion of the character is established. This base layer manages fundamental movements like walking, running, and turning, which are essential for the character's overall functionality.

Once the base movement is set, adding the Shoot layer allows the character to perform shooting actions while still maintaining the primary movement mechanics. This ensures that the shooting animation can dynamically blend with movement, enabling the character to shoot while running or stationary without disrupting the overall motion.

Finally, layering the Lean animation allows for adjustments in posture or direction, complementing the existing movement and shooting animations. Leaning typically layers on top of these actions, providing a nuanced response to the character's movement direction or aiming but without overshadowing the primary movement mechanics or shooting actions.

This order of layering supports a smooth blend between movements, maintains good animation management, and ensures that all gameplay actions feel fluid and responsive. The other sequences might lead to conflicts where shooting or leaning detracts from base movements, creating potential gameplay hiccups.

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