What is the primary function of a ScriptableObject in Unity?

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The primary function of a ScriptableObject in Unity is to store data that can be shared across multiple instances. ScriptableObjects serve as a convenient way to create data containers that can hold various types of data, such as configuration settings, game parameters, or item attributes, without the need to tie them directly to a MonoBehaviour or GameObject.

This feature is especially beneficial because it promotes reusability and efficient memory usage. For example, you can create a single ScriptableObject instance that contains shared data, and multiple GameObjects or components can reference this instance. This avoids duplication of data and facilitates easier adjustments since changes made to the ScriptableObject will reflect wherever it is referenced throughout the project.

In contrast, other functions such as creating new game objects, driving animations, or managing scene transitions are typically handled by different Unity systems or components, such as Prefabs, Animator Controllers, and Scene Management systems, respectively.

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