What is the easiest way to support controls across multiple platforms in a flight simulator game?

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Supporting controls across multiple platforms effectively is crucial in a flight simulator game, and using the CrossPlatformInput package is the most straightforward approach. This package provides a unified way to handle input across various devices and platforms, allowing developers to implement controls without having to rewrite custom scripts for each platform.

The CrossPlatformInput package simplifies the process by offering a versatile interface that automatically adapts input methods for touchscreen devices, joysticks, keyboard/mouse setups, and more. This means that developers can focus on gameplay mechanics rather than getting bogged down with managing different input systems, thus making it easier to maintain code and ensuring a smoother user experience overall.

Other methods, like writing custom input scripts, while definitely an option, require more effort and can lead to potential inconsistencies or bugs when handling different platform-specific inputs. Similarly, relying solely on Unity's input settings may not provide the level of flexibility and adaptability needed for a diverse range of devices. Developing separate control schemes can also complicate the development process and increase overhead, which is less efficient than using a ready-made solution like the CrossPlatformInput package.

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