What is a viable solution to maintain SOLID principles while allowing artists to update prefabs?

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Creating a single scriptable object that holds an array of prefabs is an effective solution to maintain SOLID principles while allowing artists to update prefabs. This approach promotes the Single Responsibility Principle, as the scriptable object can manage the collection of prefabs independently from their individual functionalities. Artists can easily update prefabs by modifying the entries in the scriptable object without needing to alter the logic that utilizes those prefabs, such as gameplay behavior or interactions.

This method also aligns well with the Open/Closed Principle, enabling the system to be open for extension while being closed for modification. By using scriptable objects, new prefabs can be added or existing ones modified without changing the classes or systems that use them, safeguarding the overall structure of the code.

Other options create challenges or violate SOLID principles. For example, creating individual scripts for each prefab might lead to code duplication and increased maintenance overhead, as each script would likely have similar functionality. A complex class structure for each prefab could introduce unnecessary complexity, making it harder for artists to work with and understand how prefabs interact. Limiting prefab modifications to team leads could slow down the development process and hinder collaboration, as it centralizes responsibility rather than empowering artists to make necessary adjustments independently.

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