What is a primary benefit of using Debug.Log() in Unity development?

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Using Debug.Log() in Unity development primarily serves as a tool for outputting text information to the console during runtime. This functionality is particularly beneficial for developers because it allows them to see the values of variables, which helps them understand and troubleshoot the inner workings of their code. By logging variable values at critical points in their scripts, developers can track how data changes over time, identify unexpected behavior, and debug issues effectively.

This method provides immediate feedback to the developer, making it easier to ensure that their code is behaving as intended and to understand the logic flow. Debug.Log() is an essential part of the debugging process, especially when working on complex systems where direct observation of code execution is not feasible.

While there are other useful aspects to consider, such as understanding player behavior or creating visual aids, these functionalities do not relate directly to how Debug.Log() particularly assists in tracking variable states. Hence, focusing on variable output encapsulates the primary benefit of this debugging method within Unity development.

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