What is a common use for the NavMeshAgent component in Unity?

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The NavMeshAgent component in Unity is primarily utilized to control pathfinding for characters within a game environment. This component simplifies the process of navigating NPCs (non-player characters) and other entities through a 3D space. It leverages Unity's Navigation system, allowing developers to define a NavMesh that represents walkable areas, so that agents can intelligently decide how to move from one point to another, avoiding obstacles and following terrain contours.

When a NavMeshAgent is assigned to a character, it automatically calculates paths using the NavMesh, which is built based on the environment's geometry. This makes it easier to implement complex AI behaviors, where characters can seamlessly navigate through the game world, react to changes, and find their way towards targets or follow players.

The other options pertain to different functionalities within Unity. While terrain meshes are associated with creating the game's landscapes, object animations are handled through the Animator component or other animation systems. Input events are managed by the Input system in Unity, which focuses on user interaction rather than spatial navigation for characters.

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