What impact does setting the Simulation Space property of a particle system to World have?

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Setting the Simulation Space property of a particle system to World has implications for how the particles behave relative to the game world. When Simulation Space is set to World, the particles are simulated in world coordinates rather than in local coordinates of the GameObject that owns the particle system.

This means that the particles maintain a consistent position relative to the world, regardless of the movement of the GameObject. As a result, this setting is typically used for particle systems that need to be influenced by world conditions, such as wind or gravity that should affect particles consistently across the scene.

The correct choice highlights the relationship between the Simulation Space being set to World and the procedural capabilities of the particle system. When in World space, the flexibility to apply procedural changes (like movement patterns based directly on the GameObject's local transformations) can be limited, as the particles will not respond to the GameObject’s transformations and motions the same way they would in Local space.

Understanding this property is important for developers looking to create specific types of interactions or visual effects in their Unity projects, thereby making it a key consideration in the implementation of particle systems.

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