What ensures that the BoostEffect is visible to all players in the online multiplayer game?

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The visibility of the BoostEffect to all players in an online multiplayer game is ensured by the Network Identity component. This component is crucial in a networked environment as it provides a unique identifier for each game object across the network. By attaching the Network Identity component to the BoostEffect, it allows the object to be synchronized and recognized by all connected clients.

This means that whenever the BoostEffect is instantiated or modified (such as changing its effects or appearance), these changes are communicated to every player in the game, ensuring that all players perceive the same BoostEffect at the same time.

The other components listed serve different purposes. The particle system quality influences the visual fidelity of the effects but does not affect whether they are visible to other players. The Network Transform component is responsible for syncing the position, rotation, and scale of the object across the network, but by itself does not guarantee visibility; it needs to work in conjunction with the Network Identity. The visibility settings in Unity can control what is seen in the game’s camera but do not inherently manage multiplayer visibility or synchronization of objects.

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