What does the term 'SOLID principles' refer to in programming?

Prepare for the Unity Certified Programmer Test with flashcards and multiple choice questions. Each question includes hints and detailed explanations to help you understand intricate programming scenarios. Enhance your skills and get ready to ace the exam!

The term 'SOLID principles' refers to a set of design principles aimed at improving the design and maintainability of object-oriented software. These principles promote practices that make software more understandable, flexible, and easier to manage over time. The SOLID acronym stands for five specific principles:

  • Single Responsibility Principle: a class should have one and only one reason to change, meaning it should have only one job or responsibility.
  • Open/Closed Principle: software entities should be open for extension but closed for modification, allowing for new functionality to be added without altering existing code.

  • Liskov Substitution Principle: objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.

  • Interface Segregation Principle: clients should not be forced to depend on methods they do not use, promoting smaller, more specific interfaces rather than one general-purpose interface.

  • Dependency Inversion Principle: high-level modules should not depend on low-level modules; both should depend on abstractions, making systems more modular.

Understanding and applying these principles can lead to cleaner code, reduced complexity, and a more robust software architecture, which is essential in game development and other programming environments. The other options relate to different areas of software development and do

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