What does setting an Image component's type to Filled allow it to do?

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Setting an Image component's type to Filled indeed allows it to offer various ways to fill the sprite. When you choose the Filled type for an Image, it enables you to control how the image is filled based on parameters such as the fill method (which can be horizontal, vertical, radial, etc.) and the fill amount. This feature is particularly useful for creating dynamic UI elements, such as health bars or loading indicators, where you want to visually represent a percentage of completion or health remaining by filling the image over time.

For instance, if you set the Image to filled with a horizontal fill method, you could adjust the fill amount to show an increasing or decreasing value. This provides a visually intuitive way of representing data to the user. The other options do not accurately describe the functionality associated with the Filled type; it does not necessarily impact the dynamic size or color application of the sprite, nor does it inherently provide hover animations.

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