What component would you modify to allow your game character to disguise themselves in environments with enemies?

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Modifying the Animator component is the correct approach for allowing a game character to disguise themselves in environments with enemies. The Animator controls the character's animations, which can be used to transition between different states, including a disguised state. By creating and configuring animations within the Animator, you can visually represent the disguise through different animations, such as the character wearing a disguise or adopting a stealthy posture.

In addition to animation, the Animator can control parameters that dictate when the character transitions to the disguised state, allowing for dynamic behavior based on gameplay, such as when an enemy is nearby. This ability to manage animation states is crucial for nuanced character interactions with the environment.

The other components, while important for different aspects of a character's functionality, do not directly influence how a character visually represents a disguise. For example, the Collider defines the character's physical interactions with the environment, the Rigidbody manages physics properties like movement and gravity, and the Mesh Renderer is responsible for rendering the character visually but does not handle animations or disguise logic.

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