What component has CrossPlatformInputManager replaced in Unity?

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The CrossPlatformInputManager in Unity serves as a more flexible and comprehensive system for handling user input across different devices and platforms. It has effectively replaced the traditional Input component, which was primarily designed for simpler scenarios and was limited to keyboard and mouse input.

The Input component provided basic functions to read input from various devices, but it lacked the ability to easily accommodate touch inputs, game controller support, and other input types in a consistent manner across platforms. The CrossPlatformInputManager enhances this capability by allowing developers to define input axes and buttons in a way that they can work seamlessly on multiple devices, including touch screens, gamepads, and traditional input devices.

This transition is particularly beneficial for developers looking to create a consistent user experience across various platforms without having to write separate code for each input type. Hence, CrossPlatformInputManager’s introduction facilitates a more unified approach to input management in Unity games.

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