What adjustment should be made in the input manager to prevent the moped from continuing to turn after releasing the joystick?

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To prevent the moped from continuing to turn after the joystick is released, increasing the deadzone in the input manager is the most effective adjustment. The deadzone is a region around the center of the joystick input where small movements are ignored, allowing for a more controlled response when the joystick is at rest. By increasing the deadzone, you ensure that minor fluctuations or unintentional movements of the joystick do not register as input, which could cause the moped to continue turning even when the joystick is released.

This adjustment effectively creates a buffer that prevents unintended actions from occurring when the joystick is not being actively used. As a result, a larger deadzone helps maintain stable behavior in the game, ensuring that the moped only turns when the player intentionally pushes the joystick past the new threshold.

Other adjustments, such as sensitivity, change input type, or invert axis, would not directly address the issue of continued turning after joystick release. Sensitivity affects how responsive the joystick is but does not fix the problem of unintended input. Changing the input type may not provide the desired control, especially if it alters the fundamental way input is processed. Adjusting the invert axis primarily changes the direction of input rather than addressing the continuation of input after release.

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