To simulate and test internet latency in an online multiplayer game, which function should be used in NetworkTransport?

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The choice to use the function AddHostWithSimulator is rooted in its specific capabilities to set up a network host while also simulating network conditions such as latency. This function allows developers to add a host to the network transport system with the added feature of simulating various network conditions, including delays that mimic real-world internet latency scenarios.

By utilizing this function, developers can effectively create an environment to test the robustness of their online multiplayer game under different latency situations. This is crucial for identifying how well the game performs when players are connected over less-than-ideal network conditions, which is a common occurrence in online gaming.

The other options either focus on connection processes without the explicit capability to simulate latency or do not directly relate to the establishment of a network host environment needed for effective testing. Therefore, AddHostWithSimulator is the most suitable choice for this purpose.

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