To make horizontal and vertical movements more responsive in the flight simulator, which setting in the Input Manager should be altered?

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In the context of game development within Unity, making horizontal and vertical movements more responsive in a flight simulator can be significantly influenced by the sensitivity setting in the Input Manager. Sensitivity determines how quickly or intensely the input from the player's controls is translated into movement within the game. By increasing the sensitivity, even slight movements of the joystick or input device can result in faster and more pronounced changes in the direction and speed of the aircraft. This helps create a more dynamic and engaging experience, particularly in scenarios where precise control is essential for the player.

The other settings, while relevant in certain contexts, do not specifically address the need for more immediate reaction to player inputs. For example, gravity affects the downward force acting on objects but does not impact lateral or vertical movement responsiveness. The dead zone refers to the area around the center of a joystick's input where no movement is registered; adjusting this could potentially dampen response rather than enhance it. Range deals with the scale of input values but does not directly influence how responsive the input feels. Therefore, adjusting sensitivity is the most direct way to achieve the desired responsiveness in the flight simulator.

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