To achieve a flickering light effect on a lamp asset, which property should be manipulated in the script?

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To achieve a flickering light effect on a lamp asset, manipulating the intensity property is key. The intensity of a light source determines how bright the light appears. By varying this value over time, you can create the effect of flickering, similar to how a bulb might dim and brighten unpredictably.

When the intensity is changed, it directly influences how much light is emitted from the lamp, creating a dynamic effect that can simulate various scenarios, such as a faulty bulb or a candle flickering in the wind. This is often done through a script that alters the intensity value at random intervals or in a patterned way to give a more natural flicker.

Other properties such as color, range, and spot angle affect different characteristics of the light but are not directly responsible for creating the flickering effect. Color alters the hue of the light; range determines how far the light reaches; and spot angle affects the cone of light emitted from a directional source. Adjusting these properties will not give you the desired flicker effect that manipulating intensity will.

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