In character animation, what does the term "Override Blending" refer to?

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Override Blending refers to a specific animation blending mode that allows for more control over how animations are blended together in Unity. This technique enables the override of existing animations by blending new animations on top of them, facilitating dynamic alterations to characters' movements without needing to create entirely new animation sets.

In practical terms, this means that you can have a base animation for a character, like walking, and then apply an override blending animation for actions like jumping or turning, which allows for smoother transitions and a more fluid animation experience. This is particularly useful in scenarios where you want characters to maintain a consistent motion while still incorporating unique movements depending on the context of the game, such as reacting to player inputs or environmental changes.

The other potential options pertain to different areas of animation or character setup but do not specifically define the concept of Override Blending as it relates to the blending of animations. Layer blending techniques usually refer to methods for managing multiple layers of animation but don't capture the specific benefit of overriding an existing animation. Asset import settings deal with how models and animations are brought into Unity and would not directly influence the behavior of animation blending modes. Lastly, model rigging pertains to how a 3D model is set up for animation but is unrelated to how animations

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