In a gesture-controlled game, which method allows you to access the position of a finger on the screen?

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Accessing the position of a finger on the screen in a gesture-controlled game is most accurately done using the Touch structure's property position. This property provides the current coordinates of the touch in screen space, specifically in pixels, which is crucial for tracking how a player interacts with the game through gesture controls.

When you use the Touch.position, you get a Vector2 representing the X and Y coordinates of the touch point on the screen. This is essential for a gesture-controlled interface, as it allows you to determine the exact location of the touch input, enabling responsive interaction with game elements.

Other methods, such as Touch.GetPosition(), does not exist in the Unity API, while Input.GetTouch() returns a Touch object that contains several properties including position. However, to directly access the touch position, using Touch.position is the straightforward and correct approach allowing for efficient access to finger movement on the screen.

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