How is the BoostEffect object activated in the game?

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The BoostEffect object is activated when the player jumps because this interaction typically triggers the need for a boost to enhance the player's capabilities during airborne movement. In many game design scenarios, jump mechanics are often linked with special power-ups or effects that modify player behavior, making jumping an ideal condition for activating a BoostEffect.

When the player jumps, it signifies a moment of action where the boost could provide additional height, speed, or special abilities, aligning perfectly with game mechanics that aim to enhance player experience during critical moments of gameplay. This also ties into typical gaming principles where unique effects are often tied to significant player actions, further validating why jumping is the activation trigger here.

The other scenarios, like landing or starting a level, don’t usually leverage the same dynamic need for a temporary enhancement as a jump does, which is primarily focused on mobility and performance during a brief airborne state.

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